Abstract
Living history is becoming increasingly popular within the museum
world, and is found in many different forms. In this article, we wish to introduce
the term ”digital living history” and consider what happens when a decision is
made to generate living history in digital form in conjunction with cultural history
and museum collections, and what kinds of potential and which challenges are
involved in such a process. At the same time, the article will consider to what
extent ”digital living history” can be used to engage in a dialogue with target
groups not often encountered in museum contexts. The article is based on a project
about a fictive young girl named Ida Charlotte, who posted an account of her
thoughts and experiences on Facebook, as these unfolded day by day over a sixmonth period in 1772. This project, which was targeted at young women and
girls, was run by the National Museum of Denmark in 2010, and was followed
by a series of surveys that are examined in this article.
world, and is found in many different forms. In this article, we wish to introduce
the term ”digital living history” and consider what happens when a decision is
made to generate living history in digital form in conjunction with cultural history
and museum collections, and what kinds of potential and which challenges are
involved in such a process. At the same time, the article will consider to what
extent ”digital living history” can be used to engage in a dialogue with target
groups not often encountered in museum contexts. The article is based on a project
about a fictive young girl named Ida Charlotte, who posted an account of her
thoughts and experiences on Facebook, as these unfolded day by day over a sixmonth period in 1772. This project, which was targeted at young women and
girls, was run by the National Museum of Denmark in 2010, and was followed
by a series of surveys that are examined in this article.
Original language | Danish |
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Journal | Nordisk Museologi |
Issue number | 1 |
Pages (from-to) | 60-80 |
Number of pages | 21 |
ISSN | 1103-8152 |
DOIs | |
Publication status | Published - 2011 |
Keywords
- Digital living history
- Faction games
- User involment
- Eighteenth-century