Abstract
In this paper, we study the usability of a range of emulators using video games as an example digital material. We investigate four different emulators using four different games from a period spanning 1963 to 2011. Four students who each played all of the four games assisted us in the study. From their responses we identified a number of usability challenges. Finally, we discuss possible solutions to the usability challenges founded.
Originalsprog | Engelsk |
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Publikationsdato | 2021 |
DOI | |
Status | Udgivet - 2021 |